metaheuristic_designer.simple package¶
Submodules¶
metaheuristic_designer.simple.bayesian_optimization module¶
Ready-to-run Bayesian Optimisation wrappers.
- bayesian_optimization_binary(objfunc: ObjectiveFunc, population_size: int = 50, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Bayesian Optimisation for binary-coded vectors (not supported yet).
- bayesian_optimization_discrete(objfunc: ObjectiveFunc, population_size: int = 50, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Bayesian Optimisation for integer-coded vectors (not supported yet).
- bayesian_optimization_real(objfunc: ObjectiveFunc, population_size: int = 50, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Bayesian Optimisation for real-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
population_size (int, optional) – Number of individuals in the initial population (default 50).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
metaheuristic_designer.simple.differential_evolution module¶
Ready-to-run Differential Evolution wrappers.
- differential_evolution_binary(objfunc: ObjectiveFunc, population_size: int = 100, F: float = 0.8, Cr: float = 0.9, de_operator_name: str = 'de/rand/1', encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Differential Evolution for binary-encoded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
population_size (int, optional) – Population size (default 100).
F (float, optional) – Mutation scale factor (default 0.8).
Cr (float, optional) – Crossover probability (default 0.9).
de_operator_name (str, optional) – DE variant (default
"de/rand/1").encoding (Encoding, optional) – Encoding; defaults to
SigmoidEncoding.random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- differential_evolution_discrete(objfunc: ObjectiveFunc, population_size: int = 100, F: float = 0.8, Cr: float = 0.9, de_operator_name: str = 'de/rand/1', encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Differential Evolution for integer-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
population_size (int, optional) – Population size (default 100).
F (float, optional) – Mutation scale factor (default 0.8).
Cr (float, optional) – Crossover probability (default 0.9).
de_operator_name (str, optional) – DE variant (default
"de/rand/1").encoding (Encoding, optional) – Encoding; defaults to
TypeCastEncoding(float → int).random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- differential_evolution_real(objfunc: ObjectiveFunc, population_size: int = 100, F: float = 0.8, Cr: float = 0.9, de_operator_name: str = 'de/rand/1', encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Differential Evolution for real-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
population_size (int, optional) – Population size (default 100).
F (float, optional) – Mutation scale factor (default 0.8).
Cr (float, optional) – Crossover probability (default 0.9).
de_operator_name (str, optional) – DE variant (default
"de/rand/1").encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
metaheuristic_designer.simple.evolution_strategy module¶
Ready-to-run Evolution Strategy wrappers.
- evolution_strategy_binary(objfunc: ObjectiveFunc, mutated_bits: int = 1, population_size: int = 100, offspring_size: int = 500, elitist: bool = False, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Evolution Strategy for binary-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
mutated_bits (int, optional) – Number of bits flipped per mutation (default 1).
population_size (int, optional) – Population size (default 100).
offspring_size (int, optional) – Number of offspring per generation (default 500).
elitist (bool, optional) – If
True, use (μ+λ) selection; otherwise (μ,λ).encoding (Encoding, optional) – Encoding; defaults to
TypeCastEncoding(int → bool).random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- evolution_strategy_permutation(objfunc: ObjectiveFunc, swapped_positions: int = 2, population_size: int = 100, offspring_size: int = 500, elitist: bool = False, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Evolution Strategy for permutation-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
swapped_positions (int, optional) – Number of positions swapped per mutation (default 2).
population_size (int, optional) – Population size (default 100).
offspring_size (int, optional) – Number of offspring per generation (default 500).
elitist (bool, optional) – If
True, use (μ+λ) selection; otherwise (μ,λ).encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- evolution_strategy_discrete(objfunc: ObjectiveFunc, resampled_components: int = 1, population_size: int = 100, offspring_size: int = 500, elitist: bool = False, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Evolution Strategy for integer-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
resampled_components (int, optional) – Number of components resampled per mutation (default 1).
population_size (int, optional) – Population size (default 100).
offspring_size (int, optional) – Number of offspring per generation (default 500).
elitist (bool, optional) – If
True, use (μ+λ) selection; otherwise (μ,λ).encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- evolution_strategy_real(objfunc: ObjectiveFunc, mutation_strength: float = 0.01, mutated_components: int = 1, population_size: int = 100, offspring_size: int = 500, elitist: bool = False, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Evolution Strategy for integer-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
resampled_components (int, optional) – Number of components resampled per mutation (default 1).
population_size (int, optional) – Population size (default 100).
offspring_size (int, optional) – Number of offspring per generation (default 500).
elitist (bool, optional) – If
True, use (μ+λ) selection; otherwise (μ,λ).encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
metaheuristic_designer.simple.genetic_algorithm module¶
Ready-to-run Genetic Algorithm wrappers.
- genetic_algorithm_binary(objfunc: ObjectiveFunc, mutated_bits: int = 1, population_size: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Genetic Algorithm for binary-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
mutated_bits (int, optional) – Number of bits flipped per mutation (default 1).
population_size (int, optional) – Population size (default 100).
encoding (Encoding, optional) – Encoding; defaults to
TypeCastEncoding(int → bool).random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- genetic_algorithm_permutation(objfunc: ObjectiveFunc, swapped_positions: int = 2, population_size: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Genetic Algorithm for permutation-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
swapped_positions (int, optional) – Number of positions swapped per mutation (default 2).
population_size (int, optional) – Population size (default 100).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- genetic_algorithm_discrete(objfunc: ObjectiveFunc, resampled_components: int = 1, population_size: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Genetic Algorithm for integer-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
resampled_components (int, optional) – Number of components resampled per mutation (default 1).
population_size (int, optional) – Population size (default 100).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- genetic_algorithm_real(objfunc: ObjectiveFunc, mutation_strength: float = 0.01, mutated_components: int = 1, population_size: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Genetic Algorithm for real-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
mutation_strength (float, optional) – Standard deviation of Gaussian mutation (default 1e-2).
mutated_components (int, optional) – Number of components mutated per individual (default 1).
population_size (int, optional) – Population size (default 100).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
metaheuristic_designer.simple.hill_climb module¶
Ready-to-run Hill Climbing wrappers.
- hill_climb_binary(objfunc: ObjectiveFunc, mutated_bits: int = 1, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Hill Climbing for binary-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
mutated_bits (int, optional) – Number of bits flipped per mutation (default 1).
encoding (Encoding, optional) – Encoding; defaults to
TypeCastEncoding(int → bool).random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- hill_climb_permutation(objfunc: ObjectiveFunc, swapped_positions: int = 2, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Hill Climbing for permutation-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
swapped_positions (int, optional) – Number of positions swapped per mutation (default 2).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- hill_climb_discrete(objfunc: ObjectiveFunc, resampled_components: int = 1, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Hill Climbing for integer-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
resampled_components (int, optional) – Number of components resampled per mutation (default 1).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- hill_climb_real(objfunc: ObjectiveFunc, mutation_strength: float = 0.01, mutated_components: int = 1, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Hill Climbing for real-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
mutation_strength (float, optional) – Standard deviation of Gaussian mutation (default 1e-2).
mutated_components (int, optional) – Number of components mutated per individual (default 1).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
metaheuristic_designer.simple.local_search module¶
Ready-to-run Local Search wrappers.
- local_search_binary(objfunc: ObjectiveFunc, mutated_bits: int = 1, samples_per_iteration: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Local Search for binary-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
mutated_bits (int, optional) – Number of bits flipped per mutation (default 1).
samples_per_iteration (int, optional) – Number of samples evaluated per iteration (default 100).
encoding (Encoding, optional) – Encoding; defaults to
TypeCastEncoding(int → bool).random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- local_search_permutation(objfunc: ObjectiveFunc, swapped_positions: int = 2, samples_per_iteration: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Local Search for permutation-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
swapped_positions (int, optional) – Number of positions swapped per mutation (default 2).
samples_per_iteration (int, optional) – Number of samples evaluated per iteration (default 100).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- local_search_discrete(objfunc: ObjectiveFunc, resampled_components: int = 1, samples_per_iteration: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Local Search for integer-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
resampled_components (int, optional) – Number of components resampled per mutation (default 1).
samples_per_iteration (int, optional) – Number of samples evaluated per iteration (default 100).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- local_search_real(objfunc: ObjectiveFunc, mutation_strength: float = 0.01, mutated_components: int = 1, samples_per_iteration: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Local Search for real-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
mutation_strength (float, optional) – Standard deviation of Gaussian mutation (default 1e-2).
mutated_components (int, optional) – Number of components mutated per individual (default 1).
samples_per_iteration (int, optional) – Number of samples evaluated per iteration (default 100).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
metaheuristic_designer.simple.particle_swarm module¶
Ready-to-run Particle Swarm Optimisation wrappers.
- particle_swarm_binary(objfunc: ObjectiveFunc, population_size: int = 100, w: float = 0.7, c1: float = 1.5, c2: float = 1.5, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Particle Swarm Optimisation for binary-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
population_size (int, optional) – Swarm size (default 100).
w (float, optional) – Inertia weight (default 0.7).
c1 (float, optional) – Cognitive acceleration coefficient (default 1.5).
c2 (float, optional) – Social acceleration coefficient (default 1.5).
encoding (Encoding, optional) – Encoding; defaults to
SigmoidEncoding.random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- particle_swarm_discrete(objfunc: ObjectiveFunc, population_size: int = 100, w: float = 0.7, c1: float = 1.5, c2: float = 1.5, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Particle Swarm Optimisation for integer-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
population_size (int, optional) – Swarm size (default 100).
w (float, optional) – Inertia weight (default 0.7).
c1 (float, optional) – Cognitive acceleration coefficient (default 1.5).
c2 (float, optional) – Social acceleration coefficient (default 1.5).
encoding (Encoding, optional) – Encoding; defaults to
TypeCastEncoding(float → int).random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- particle_swarm_real(objfunc: ObjectiveFunc, population_size: int = 100, w: float = 0.7, c1: float = 1.5, c2: float = 1.5, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Particle Swarm Optimisation for real-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
population_size (int, optional) – Swarm size (default 100).
w (float, optional) – Inertia weight (default 0.7).
c1 (float, optional) – Cognitive acceleration coefficient (default 1.5).
c2 (float, optional) – Social acceleration coefficient (default 1.5).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
metaheuristic_designer.simple.random_search module¶
Ready-to-run Random Search wrappers.
- random_search_binary(objfunc: ObjectiveFunc, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Random Search for binary-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
encoding (Encoding, optional) – Encoding; defaults to
TypeCastEncoding(int → bool).random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- random_search_permutation(objfunc: ObjectiveFunc, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Random Search for permutation-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- random_search_discrete(objfunc: ObjectiveFunc, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Random Search for integer-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- random_search_real(objfunc: ObjectiveFunc, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Random Search for real-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
metaheuristic_designer.simple.simulated_annealing module¶
Ready-to-run Simulated Annealing wrappers.
- simulated_annealing_binary(objfunc: ObjectiveFunc, mutated_bits: int = 1, initial_temperature: float = 1.0, alpha: float = 0.997, iterations: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Simulated Annealing for binary-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
mutated_bits (int, optional) – Number of bits flipped per mutation (default 1).
initial_temperature (float, optional) – Starting temperature (default 1.0).
alpha (float, optional) – Cooling factor per iteration (default 0.997).
iterations (int, optional) – Number of iterations at constant temperature (default 100).
encoding (Encoding, optional) – Encoding; defaults to
TypeCastEncoding(int → bool).random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- simulated_annealing_permutation(objfunc: ObjectiveFunc, swapped_positions: int = 2, initial_temperature: float = 1.0, alpha: float = 0.997, iterations: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Simulated Annealing for permutation-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
swapped_positions (int, optional) – Number of positions swapped per mutation (default 2).
initial_temperature (float, optional) – Starting temperature (default 1.0).
alpha (float, optional) – Cooling factor per iteration (default 0.997).
iterations (int, optional) – Number of iterations at constant temperature (default 100).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- simulated_annealing_discrete(objfunc: ObjectiveFunc, resampled_components: int = 1, initial_temperature: float = 1.0, alpha: float = 0.997, iterations: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Simulated Annealing for integer-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
resampled_components (int, optional) – Number of components resampled per mutation (default 1).
initial_temperature (float, optional) – Starting temperature (default 1.0).
alpha (float, optional) – Cooling factor per iteration (default 0.997).
iterations (int, optional) – Number of iterations at constant temperature (default 100).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- simulated_annealing_real(objfunc: ObjectiveFunc, mutation_strength: float = 0.01, mutated_components: int = 1, initial_temperature: float = 1.0, alpha: float = 0.997, iterations: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Simulated Annealing for real-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
mutation_strength (float, optional) – Standard deviation of Gaussian mutation (default 1e-2).
mutated_components (int, optional) – Number of components mutated per individual (default 1).
initial_temperature (float, optional) – Starting temperature (default 1.0).
alpha (float, optional) – Cooling factor per iteration (default 0.997).
iterations (int, optional) – Number of iterations at constant temperature (default 100).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
Module contents¶
Ready-to-run wrappers that build complete algorithms from a few hyperparameters.
- genetic_algorithm_binary(objfunc: ObjectiveFunc, mutated_bits: int = 1, population_size: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Genetic Algorithm for binary-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
mutated_bits (int, optional) – Number of bits flipped per mutation (default 1).
population_size (int, optional) – Population size (default 100).
encoding (Encoding, optional) – Encoding; defaults to
TypeCastEncoding(int → bool).random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- genetic_algorithm_permutation(objfunc: ObjectiveFunc, swapped_positions: int = 2, population_size: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Genetic Algorithm for permutation-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
swapped_positions (int, optional) – Number of positions swapped per mutation (default 2).
population_size (int, optional) – Population size (default 100).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- genetic_algorithm_discrete(objfunc: ObjectiveFunc, resampled_components: int = 1, population_size: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Genetic Algorithm for integer-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
resampled_components (int, optional) – Number of components resampled per mutation (default 1).
population_size (int, optional) – Population size (default 100).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- genetic_algorithm_real(objfunc: ObjectiveFunc, mutation_strength: float = 0.01, mutated_components: int = 1, population_size: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Genetic Algorithm for real-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
mutation_strength (float, optional) – Standard deviation of Gaussian mutation (default 1e-2).
mutated_components (int, optional) – Number of components mutated per individual (default 1).
population_size (int, optional) – Population size (default 100).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- hill_climb_binary(objfunc: ObjectiveFunc, mutated_bits: int = 1, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Hill Climbing for binary-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
mutated_bits (int, optional) – Number of bits flipped per mutation (default 1).
encoding (Encoding, optional) – Encoding; defaults to
TypeCastEncoding(int → bool).random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- hill_climb_permutation(objfunc: ObjectiveFunc, swapped_positions: int = 2, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Hill Climbing for permutation-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
swapped_positions (int, optional) – Number of positions swapped per mutation (default 2).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- hill_climb_discrete(objfunc: ObjectiveFunc, resampled_components: int = 1, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Hill Climbing for integer-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
resampled_components (int, optional) – Number of components resampled per mutation (default 1).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- hill_climb_real(objfunc: ObjectiveFunc, mutation_strength: float = 0.01, mutated_components: int = 1, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Hill Climbing for real-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
mutation_strength (float, optional) – Standard deviation of Gaussian mutation (default 1e-2).
mutated_components (int, optional) – Number of components mutated per individual (default 1).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- local_search_binary(objfunc: ObjectiveFunc, mutated_bits: int = 1, samples_per_iteration: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Local Search for binary-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
mutated_bits (int, optional) – Number of bits flipped per mutation (default 1).
samples_per_iteration (int, optional) – Number of samples evaluated per iteration (default 100).
encoding (Encoding, optional) – Encoding; defaults to
TypeCastEncoding(int → bool).random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- local_search_permutation(objfunc: ObjectiveFunc, swapped_positions: int = 2, samples_per_iteration: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Local Search for permutation-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
swapped_positions (int, optional) – Number of positions swapped per mutation (default 2).
samples_per_iteration (int, optional) – Number of samples evaluated per iteration (default 100).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- local_search_discrete(objfunc: ObjectiveFunc, resampled_components: int = 1, samples_per_iteration: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Local Search for integer-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
resampled_components (int, optional) – Number of components resampled per mutation (default 1).
samples_per_iteration (int, optional) – Number of samples evaluated per iteration (default 100).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- local_search_real(objfunc: ObjectiveFunc, mutation_strength: float = 0.01, mutated_components: int = 1, samples_per_iteration: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Local Search for real-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
mutation_strength (float, optional) – Standard deviation of Gaussian mutation (default 1e-2).
mutated_components (int, optional) – Number of components mutated per individual (default 1).
samples_per_iteration (int, optional) – Number of samples evaluated per iteration (default 100).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- particle_swarm_binary(objfunc: ObjectiveFunc, population_size: int = 100, w: float = 0.7, c1: float = 1.5, c2: float = 1.5, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Particle Swarm Optimisation for binary-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
population_size (int, optional) – Swarm size (default 100).
w (float, optional) – Inertia weight (default 0.7).
c1 (float, optional) – Cognitive acceleration coefficient (default 1.5).
c2 (float, optional) – Social acceleration coefficient (default 1.5).
encoding (Encoding, optional) – Encoding; defaults to
SigmoidEncoding.random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- particle_swarm_discrete(objfunc: ObjectiveFunc, population_size: int = 100, w: float = 0.7, c1: float = 1.5, c2: float = 1.5, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Particle Swarm Optimisation for integer-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
population_size (int, optional) – Swarm size (default 100).
w (float, optional) – Inertia weight (default 0.7).
c1 (float, optional) – Cognitive acceleration coefficient (default 1.5).
c2 (float, optional) – Social acceleration coefficient (default 1.5).
encoding (Encoding, optional) – Encoding; defaults to
TypeCastEncoding(float → int).random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- particle_swarm_real(objfunc: ObjectiveFunc, population_size: int = 100, w: float = 0.7, c1: float = 1.5, c2: float = 1.5, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Particle Swarm Optimisation for real-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
population_size (int, optional) – Swarm size (default 100).
w (float, optional) – Inertia weight (default 0.7).
c1 (float, optional) – Cognitive acceleration coefficient (default 1.5).
c2 (float, optional) – Social acceleration coefficient (default 1.5).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- random_search_binary(objfunc: ObjectiveFunc, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Random Search for binary-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
encoding (Encoding, optional) – Encoding; defaults to
TypeCastEncoding(int → bool).random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- random_search_permutation(objfunc: ObjectiveFunc, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Random Search for permutation-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- random_search_discrete(objfunc: ObjectiveFunc, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Random Search for integer-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- random_search_real(objfunc: ObjectiveFunc, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Random Search for real-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- evolution_strategy_binary(objfunc: ObjectiveFunc, mutated_bits: int = 1, population_size: int = 100, offspring_size: int = 500, elitist: bool = False, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Evolution Strategy for binary-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
mutated_bits (int, optional) – Number of bits flipped per mutation (default 1).
population_size (int, optional) – Population size (default 100).
offspring_size (int, optional) – Number of offspring per generation (default 500).
elitist (bool, optional) – If
True, use (μ+λ) selection; otherwise (μ,λ).encoding (Encoding, optional) – Encoding; defaults to
TypeCastEncoding(int → bool).random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- evolution_strategy_permutation(objfunc: ObjectiveFunc, swapped_positions: int = 2, population_size: int = 100, offspring_size: int = 500, elitist: bool = False, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Evolution Strategy for permutation-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
swapped_positions (int, optional) – Number of positions swapped per mutation (default 2).
population_size (int, optional) – Population size (default 100).
offspring_size (int, optional) – Number of offspring per generation (default 500).
elitist (bool, optional) – If
True, use (μ+λ) selection; otherwise (μ,λ).encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- evolution_strategy_discrete(objfunc: ObjectiveFunc, resampled_components: int = 1, population_size: int = 100, offspring_size: int = 500, elitist: bool = False, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Evolution Strategy for integer-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
resampled_components (int, optional) – Number of components resampled per mutation (default 1).
population_size (int, optional) – Population size (default 100).
offspring_size (int, optional) – Number of offspring per generation (default 500).
elitist (bool, optional) – If
True, use (μ+λ) selection; otherwise (μ,λ).encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- evolution_strategy_real(objfunc: ObjectiveFunc, mutation_strength: float = 0.01, mutated_components: int = 1, population_size: int = 100, offspring_size: int = 500, elitist: bool = False, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Evolution Strategy for integer-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
resampled_components (int, optional) – Number of components resampled per mutation (default 1).
population_size (int, optional) – Population size (default 100).
offspring_size (int, optional) – Number of offspring per generation (default 500).
elitist (bool, optional) – If
True, use (μ+λ) selection; otherwise (μ,λ).encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- differential_evolution_binary(objfunc: ObjectiveFunc, population_size: int = 100, F: float = 0.8, Cr: float = 0.9, de_operator_name: str = 'de/rand/1', encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Differential Evolution for binary-encoded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
population_size (int, optional) – Population size (default 100).
F (float, optional) – Mutation scale factor (default 0.8).
Cr (float, optional) – Crossover probability (default 0.9).
de_operator_name (str, optional) – DE variant (default
"de/rand/1").encoding (Encoding, optional) – Encoding; defaults to
SigmoidEncoding.random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- differential_evolution_discrete(objfunc: ObjectiveFunc, population_size: int = 100, F: float = 0.8, Cr: float = 0.9, de_operator_name: str = 'de/rand/1', encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Differential Evolution for integer-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
population_size (int, optional) – Population size (default 100).
F (float, optional) – Mutation scale factor (default 0.8).
Cr (float, optional) – Crossover probability (default 0.9).
de_operator_name (str, optional) – DE variant (default
"de/rand/1").encoding (Encoding, optional) – Encoding; defaults to
TypeCastEncoding(float → int).random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- differential_evolution_real(objfunc: ObjectiveFunc, population_size: int = 100, F: float = 0.8, Cr: float = 0.9, de_operator_name: str = 'de/rand/1', encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Differential Evolution for real-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
population_size (int, optional) – Population size (default 100).
F (float, optional) – Mutation scale factor (default 0.8).
Cr (float, optional) – Crossover probability (default 0.9).
de_operator_name (str, optional) – DE variant (default
"de/rand/1").encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- simulated_annealing_binary(objfunc: ObjectiveFunc, mutated_bits: int = 1, initial_temperature: float = 1.0, alpha: float = 0.997, iterations: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Simulated Annealing for binary-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
mutated_bits (int, optional) – Number of bits flipped per mutation (default 1).
initial_temperature (float, optional) – Starting temperature (default 1.0).
alpha (float, optional) – Cooling factor per iteration (default 0.997).
iterations (int, optional) – Number of iterations at constant temperature (default 100).
encoding (Encoding, optional) – Encoding; defaults to
TypeCastEncoding(int → bool).random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- simulated_annealing_permutation(objfunc: ObjectiveFunc, swapped_positions: int = 2, initial_temperature: float = 1.0, alpha: float = 0.997, iterations: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Simulated Annealing for permutation-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
swapped_positions (int, optional) – Number of positions swapped per mutation (default 2).
initial_temperature (float, optional) – Starting temperature (default 1.0).
alpha (float, optional) – Cooling factor per iteration (default 0.997).
iterations (int, optional) – Number of iterations at constant temperature (default 100).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- simulated_annealing_discrete(objfunc: ObjectiveFunc, resampled_components: int = 1, initial_temperature: float = 1.0, alpha: float = 0.997, iterations: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Simulated Annealing for integer-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
resampled_components (int, optional) – Number of components resampled per mutation (default 1).
initial_temperature (float, optional) – Starting temperature (default 1.0).
alpha (float, optional) – Cooling factor per iteration (default 0.997).
iterations (int, optional) – Number of iterations at constant temperature (default 100).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- simulated_annealing_real(objfunc: ObjectiveFunc, mutation_strength: float = 0.01, mutated_components: int = 1, initial_temperature: float = 1.0, alpha: float = 0.997, iterations: int = 100, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Simulated Annealing for real-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
mutation_strength (float, optional) – Standard deviation of Gaussian mutation (default 1e-2).
mutated_components (int, optional) – Number of components mutated per individual (default 1).
initial_temperature (float, optional) – Starting temperature (default 1.0).
alpha (float, optional) – Cooling factor per iteration (default 0.997).
iterations (int, optional) – Number of iterations at constant temperature (default 100).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.
- bayesian_optimization_binary(objfunc: ObjectiveFunc, population_size: int = 50, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Bayesian Optimisation for binary-coded vectors (not supported yet).
- bayesian_optimization_discrete(objfunc: ObjectiveFunc, population_size: int = 50, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Bayesian Optimisation for integer-coded vectors (not supported yet).
- bayesian_optimization_real(objfunc: ObjectiveFunc, population_size: int = 50, encoding: Encoding | None = None, random_state: int | Generator | None = None, **kwargs) Algorithm[source]¶
Bayesian Optimisation for real-coded vectors.
- Parameters:
objfunc (ObjectiveFunc) – The objective function to optimise.
population_size (int, optional) – Number of individuals in the initial population (default 50).
encoding (Encoding, optional) – Encoding applied to the genotype.
random_state (RNGLike, optional) – Random seed or generator.
**kwargs – Forwarded to
Algorithm.